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Thom Dinsdale Male
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Nearest City
Northampton/Leeds
State/Province
Midlands/Yorkshire
Personal Site/Blog
http://thombiota.blogspot.com/
Interests
Videogames, Pop Culture, Art, History, Cinema, Communications
About Me
thomcult@googlemail.com

I'm a student of Advertising and Marketing Communications based in the UK. I also do quite a bit of freelance writing, as much as I can fit on the side of my plate.

My hobbies, for the most part, orbit the arts and technology. I try and exersize my creativity as much as possible, I've experimented in the fine arts, graphic design, film production, music production, creative writing and the ancient art of doodling!

I'm also quite taken by a bit of philosophy, cultural anthropology and a lot of the more abstract theory that surrounds marketing, advertising and communications. Finding such things so interesting and entertaining has really made my study a joy.
Current Company
Freelance
College Degree
BA Hons Advertising With Design
Graduation Year
2011 (we hope)
Academic Institution
University Of Northampton

My Blog - The Triangle, Square, O and X of Videogame Marketing

Should the PR Police Give Molyneux a Break?

Here is a recent article of mine from mi6gamemarketing.com and Edge-Online



Peter Molyneux is no PR man, or so he would have us believe. The Lionhead legend, famed for his off-the-record and off-the-handle comments has been speaking on what price he has had to pay for his honesty about Fable II and the wider industry.

In an interview with videogamer.com Molyneux elaborated on recent comments he made in a separate interview with CVG about the ultimate quality of the soon to be released Fable II.

He said: "The point is I'm not a PR man, I'm just a developer. And when you sit down opposite people like yourself, and they look you in the eyes and they say 'are you happy with absolutely everything in Fable II?’ I can't hand on heart say that we have got a state of the art animation system.”

“The main thing here is, if I sit in front of a game and pretend that everything is absolutely perfect then you're not going to be able to trust me,” he continued. “It really was important to me to actually try and be honest, only show things when I could, and not spoil the story or give [anything] away. I'd just be in denial to say that I think it was perfect."

"Now Microsoft has put these PR policemen in the same room to make sure I don't trip over myself. I do feel a sense of responsibility to people,” he added.

The issue here is not whether Molyneux is right or wrong to be so honest with the press. Molyneux, in his mind at least, has a duty to his paying public and fans to give them the whole truth about the product he has had a hand in creating. Whether his superiors realise it or not, those values are an asset and integral part of the brand which has developed around Molyneux, Fable II and Lionhead.

Molyneux is right when he says that without trust fans would not buy into Fable II. While Microsoft might prefer it if he towed the corporate line and kept on message all of the time it is the fundamental tension between his down to earth, almost naive honesty and the dizzy corporate heights of AAA games publishing that makes the medium so pure and vibrant. Videogames have yet to succumb to the seeming soullessness and narcissism of Hollywood and it is the refreshing honesty of the guys on the front-line like Molyneux that has kept it alive.

Again, whether big publishers realise it or not, the fact that the industry’s spokespeople are more than corporate mouthpieces is in fact an essential part of their PR and wider communication. That is not to say that any conflict between development and PR is at all contrived, but it does play an important role in the minds of possibly cynical consumers and those with aspirations to work in the industry. Both of whom need assurance that they this is an industry that will treat them with respect as discerning and creative individuals.

Comment Wall (33 comments)

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At 3:29am on September 25th, 2008, Erik Choi said…
hello, my friend.

How you been doing? thanks for the comment for my discussion. Can I ask something? What is the best job search site in England? After finishing my master degree, I wan to apply a job in England. So if you have any idea, please let me know..

Thanks!!!
At 7:49am on September 12th, 2008, fatfoogoo said…
Hey Thom! Thanks for the connect. Hope to hear more from you!
At 5:14pm on September 11th, 2008, Harry Webber said…
The topic is posted. Give it your best shot. It could lead us to some interesting conclusions for IAPIA.
At 5:03pm on September 11th, 2008, Harry Webber said…
Thom,

In game is the ultimate end game for advertising. The challenge is to expand it beyond the world of gamers. I'll bring the subject up as a topic and let's see where it leads us.
At 11:54am on September 10th, 2008, Clifton Lambreth said…
Thom,

Thank you for your comment. I hope you will have a chance to read "Ford and the American Dream." If you do, please let me know your thoughts.

Sincerely,

Clifton
www.thefordbook.com
At 12:32pm on September 6th, 2008, Christie Cordes said…
Thank You so Thom for joining my network - looking forward to networking with you. I work with some ad agencies in the UK on occaision and so very happy to know you!

Best Regards,
Christie
At 4:01pm on September 4th, 2008, Erik Choi said…
Yah, thanks for the advice. I just figured out where you're from.
Actually, I would love to work in England. I dont know why... I just want to go to London or Spain to work with my design and marketing communications skills.

So, keep it touch and I will keep uploading my works, so you can stop by anytime and have fun~~

Peace yo
At 2:13pm on September 4th, 2008, Erik Choi said…
hello!! nice article!!

Thanks for connecting with me.
At 5:19am on September 3rd, 2008, Anuradha said…
hey Thom, thanks for adding me here. So my journey at Adgrabber begins with you .. the first friend here. Can you guide me how do i connect to Art Directors and the phorographers as well.

Regards
A
At 4:54pm on September 2nd, 2008, philip chudy said…
Thanks Thom, Its has been a career long issue - a feeling of achievement which comes from being able to imagine/enhance things, versus the sense that there is much more true kudos to relating to vastly wider range of things that make up the external world. In photo terms - contrivance versus documentary.
 
 

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